I am pleased to present the second game I have developed - a basic puzzle game that features procedural level generation.

In this game, the player takes control of a red ball, starting at the bottom left corner of the map and attempting to reach the top right. However, there is a catch - the ball must avoid colliding with white "trap" tiles that become normal after a certain amount of time. Each trap tile has its own unique number, indicating the time it will return to normal. After two seconds, the trap tiles will revert to their original state, becoming a danger to the player once again. The player moves from tile to tile in one second, requiring some quick calculation to find the correct path to victory. Player should press the space bar when he complete the  path for the game start.

The game isn't finished and there could be some bugs in it.

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